Cressus Games - Startup
Problem Statement:
Traditional roguelike and rogue-lite games often face a challenge in player retention and engagement due to the inherent difficulty and unforgiving nature of permadeath. While these elements contribute to the genre's uniqueness, they can limit the appeal to a broader audience, impacting the commercial success of the games.
Our Solution:
Breath of Space addresses the challenges of player retention by introducing a unique Rebirth Mechanic. In the traditional roguelike approach, death results in the loss of all progress, hindering player motivation. In Breath of Space, players can strategically utilize the Rebirth Mechanic, facilitated by their AI companion Nefes. This allows for a more forgiving experience, where players retain meta-progress even in the face of in-game failures.
By seamlessly blending roguelite and roguelike elements, Breath of Space offers a balanced and engaging experience. Players can enjoy the challenge of permadeath while benefiting from the strategic advantages of retaining meta-progress. This innovative approach enhances player satisfaction, broadening the game's appeal and contributing to a more commercially viable product within the roguelike genre.
Target Audience:
Our primary customer segment consists of Roguelike and Roguelite Enthusiasts, Third-Person Shooter Fans, and Players Seeking Challenge. These individuals are drawn to immersive, challenging gameplay experiences that blend elements of permadeath and strategic progression.
Interests:
Our solution caters to the interests of gamers interested in the Eastern Europe region, specifically those intrigued by Aegean Culture. Additionally, we have a global appeal, reaching audiences worldwide who appreciate unique cultural influences in gaming narratives.
Competitors: Returnal, Scars Above, Deliver Us Mars, Die After Sunset
Dynamic AI Companion: Command Nefes in three distinct modes – Passive, Support, and Aggressive. Adapt on the fly, utilizing Nefes' versatile skills to tackle challenges in your own style.
Resource Management: Navigate the fine line between risk and reward with the "Qouise" resource system. Decide whether to invest in temporary upgrades for your current run or deposit resources for permanent advancements, shaping your long-term strategy.
Strategic Upgrades: Customize Uzay's journey with a wide array of suit upgrades, weapon enhancements, and Nefes modifications. Strategically combine these elements to create unique playstyles and overcome the challenges that lie ahead.
Immersive Aegean Universe: Immerse yourself in a meticulously crafted world inspired by the United Aegean Confederation. Explore a harmonious blend of cultures, cuisines, and architecture as you uncover the secrets of a divided yet interconnected universe.
Burak Furkan Akşahin
Burak is an accomplished Game Developer and Producer with four years of development experience, coupled with two years in team management. He holds a crucial role as the Unreal Engine Istanbul Chapter Lead, showcasing his leadership in the game development community. Currently pursuing a master's degree at Istanbul Technical University, his research focuses on "Dynamic Difficulty Adjustment Systems for Unreal Engine," reflecting his commitment to advancing the field of game development.
https://www.linkedin.com/in/bufuak/
Ayça Metin
Ayça Metin is a Level Designer and former Architect with a passion for spatial design and gaming. With a background in architectural design and over 3 years of hands-on experience in Unreal Engine 4 and 5, she specializes in crafting immersive virtual environments. As a dedicated professional, she is currently engaged in a master's program at Istanbul Technical University, specializing in Procedurally Generated Video Game Levels. Her research underscores her commitment to advancing the field of level design and spatial aesthetics.
https://www.linkedin.com/in/aycametin/
İpek Özkuyumcu
İpek is a dedicated Game Designer with over 2 years of experience in the field. Holding a minor degree in Game Development, she is currently pursuing a Master's degree in Game Design at Bahçeşehir University, demonstrating her commitment to advancing her skills and knowledge in the industry. İpek's research, centered around "Breath of Space: A Case Study Analysis to Evaluate Playability and Usability in Early Game Development Using 'The Heuristic Evaluation for Playability' Framework," sets the stage for further advancements in her game design expertise.
https://www.linkedin.com/in/ipekozkuyumcu80a034163/
Barkın Güler
Barkin is a skilled 3D Game Artist with over three years of experience. He has got a MSc in Urban Design from Dokuz Eylul University, showcasing his passion for creating game environment arts. His focus on combining artistic talent with spatial design knowledge highlights his commitment to enhancing gaming experiences.
https://www.linkedin.com/in/barkin-guler-87a3a2203/
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